If You Give a Mouse a Cookie - Beyond the Book Resources

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It’s hard to believe that this book has been around for over 35 years!
Interesting fact, this book was turned down 9 times before Numeroff found a publisher. Crazy right?

If You Give a Mouse a Cookie was the beginning of what is now a very successful 17 book series. The series has sold over 5 million copies and has been printed in 14 different languages.

I only discovered the animated series while researching for this post, but it's cute if you haven't seen it yet.

Themes: Perseverance Determination Kindness

Awards: New York Times Bestseller (1986) Quill Award for Picture Books (1988)

Teachable Moments:
This book offers multiple opportunities for learning that go far beyond what's printed on the page or seen in the illustrations. Here's a small sample:

  • Introduce the concept of cause and effect... because of this... this happened.

  • ​Action Words (verbs) in the story: give, drink, draw, ask, look...

  • Circular stories (stories that end where they started)

  • Order of Events /Plot- What did the Mouse ask for first, next , and last

    Examples Shown with Images are for Reference Only - Not Part of the Download

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Extend the Learning with Story-Based Play

Adding an element of play is another way to deepen your child’s understanding of concepts within and beyond a story. According to Hall (1991), young children often develop advanced literacy skills when they engage in play related to a familiar story. Many complex literacy skills develop naturally when the story and play intersect, setting the stage for your child to learn to read and write.

It’s easy. Take a great story, gather toys that align with that story, and get out of the way. Your child will do the rest. The goal is to allow the play to evolve naturally. You’ll be surprised by the amount of learning transferred and reinforced through this type of play.

Here’s Why We Love These Specific Products:

  • They have direct connections to the book.

  • They reinforce new vocabulary.

  • They encourage imaginative play

  • They make it easy to re-enact parts of the story.

  • They often take learning beyond the confines of the story.

  • Few require batteries, screens, or electricity.

If you purchase something through one of our  links, you won't pay a penny more, but we’ll earn a tiny commission which helps keep the lights on.